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Dreamfall chapters gamefaqs1/7/2024 ![]() What the developers have done here is not only expand upon an existing template for storytelling in modern Adventure games, but have quite possibly redefined it by applying a choice-and-consequence system that avoids the superficial effects found in most modern-day adventure games. Instead of going down this route, Dreamfall Chapters thrusts the player across two different worlds (one of science and technology, and the other, a world of magic and chaos), with three main characters whose journeys eventually intersect and leaves you, the player, to explore it's world, interact with its denizens and decide how their journeys will play out. Life Is Strange admittedly learns from this, if only marginally. This robs both the players and the world the developers create as they never appear to have a life outside of the condensed experiences that they present. Each player is cast into a tiny 'set' in which the narrative takes place largely without allowing the character to explore the world in greater depth. My biggest gripe with Telltale games and recently, Life Is Strange, is that they provide highly streamlined experiences condensed into a world that the player is only allowed to guess at. Fantastic and memorably written characters and a gripping plot? Check! A worthy continuation to one of the most celebrated stories in videogaming? You're damn right. ![]() A deep, rich and explorable world? Check. ![]() Choice and consequence done right? Check. A deep, rich and Absolute 10/10 This game trumps everything recently done by its contemporaries. Absolute 10/10 This game trumps everything recently done by its contemporaries.
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